Vitaliy Sapronenko
Vitaliy Sapronenko
> that sounds like it is probably worse than assuming `texcoord(0)` As I mentioned earlier this workaround doesn't work in all cases, correct solution is to use separate uv_map for...
@robtfm Looks like there is alternate [PR](https://github.com/bevyengine/bevy/pull/13200) which already fixes even #13086 , which my solution is not supposed to fix.
Got such view with #13153 change 
[This](https://github.com/bevyengine/bevy/issues/12496) also has problems with UV-map, but may be different kind
> It is a similar issue. The material in the file is using a specific texCoord for its occlusionTexture but this is ignored by the gltf loader Problem is that...
@alice-i-cecile May I ask you for a review?
@IceSentry , may I ask you for a rereview?
> thread 'Compute Task Pool (3)' panicked at examples/app/headless_renderer.rs:300:22: > Failed to send data to main world: "SendError(..)" > Is it possible to not surface that panic? The reason of...
@mockersf May I ask you for a rereview?
@alice-i-cecile Looks like no one dares to approve, but there are no more changes requested left. We are stuck. Can you invite some one else?