bugproof
bugproof
@piegamesde exactly, I'm used to having `bin` and `obj` nice and clean. There should be an environment variable or make it configurable from file as well (--out-dir )
I'm using custom sort/filter methods to do more complex queries but they're not perfect. I could try to add it but I don't have time for that right now. See...
use @diezsenn code, asp.net core MVC tries to bind classes(complex types) from the body by default, you need to add `[FromQuery]` before. Few other tips: use sieve directly on `IQueryable`...
Yes, I was trying to modify this behaviour but it's all internal. If you have any idea how to do this with the original combo box that would be great....
It it possible to add custom elements though? Like I would like to add element for rendering models `` and add my rendering code in vulkan. Also, is it possible...
> You don't need Sciter.Lite for that. > Where does your Vulkan requirement come from? Is your entire app in Vulkan or just your model renderer? The game uses vulkan...
It's not possible to use Direct2D with D3D9 https://stackoverflow.com/questions/43409898/retrieve-id2d1devicecontext-from-idirect3ddevice9 I couldn't find any mention of creating D3D10 device on D3D9. It would be nice if rendering backend could be swapped...
@razcalzz, of course, WinDivert driver can be used for cheating purposes e.g. to create ESP/radar hacks by intercepting packets with player positions or to modify packets as they go out...
@xXLaokoonXx I switched to https://github.com/MingweiSamuel/Camille The DX is much better and the API in overall seems more consistent and feels nicer. Doesn't throw exceptions for 404 errors but returns null...
Is there some kind of notification or it will be a constant checking?