Bubbies
Bubbies
> I think "sub-scene" might be a bit confusing, I think it's best if something like this was handled like unity where you can just have multiple scenes loaded at...
Do that and create a PR. If its interesting, they merge it
No problem, you can add it as an exemple component, i can do some changes if you need
Sorry, this is not really clear. If i want to write a file at `\s&box projects\sbox-scenestaging\data\my_file.txt` from an Editor script, i can't do that with `Editor.FileSystem`. I need to use...
I didn't understand what you mean Without this PR, the only way to set the collider position is to create a child object at the root and add the Collider...
The current way looks a bit like a workaround It might be better to directly add the Offset property to the Collider to move the position of the box instead...
This is a suggestion, if you dont want merge this PR, dont do this But yeah, add a rotation offset property
So, maybe create a default component inside of the hierarchy context menu to create a collider directly ?
@garrynewman I can't create a pull request with code for this fix on https://github.com/sboxgame This code fix this issue: - Go in file \sbox\addons\tools\code\CreateAsset.cs - Go at line 84 -...
@Metapyziks Few usages exemples: - Im creating a UI lib with dynamic css generation (like tailwind), and if possible, give the possibility to generate dynamic property value from an expression...