sbox-scenestaging
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Auto-Populate Components reference properties option.
Lets say i have a component on my "player" game object for example. This is my player controller to deal with inputs and such.
I want to reference some components as properties in it.
these components i want to reference might exist within the same game object.
(for example character controller and citizen animation components)
I reckon an shortcut or setting to search for the First or default matching component.
Sorry i cant think of a good way to word this, i hope this explains what i mean.
It is super minor thing, just think its an interesting idea, could be a possible idea, but there might be a much much much better approach to it than this.