Brian Hernandez
Brian Hernandez
I removed the use of queues when I did the barrel update. It's all done with indices and mod now. I won't switch to using Coroutines though, because I think...
> How do I add l the ability for zero throttles? In `StickInput` you would want to handle for some input and then set the `target` to zero so that...
Probably, but it would only be a starting point. I don't know much about paragliders, but I imagine you'd want to write something to shift the wings around for turning.
Weird that I never saw this in my project, but you just blew my mind with `detectCollisions`. For some reason I never noticed that in the API.
Hello! Wind is an implementation specific thing, so I didn't include it in this project, but here's how I add wind in my game. Replace these lines in `FixedUpdate`: ```...
>wind velocity to each wing which will effect its lift/drag ETC Yes. The important thing is that it affects the lift and drag accordingly, which will generate unusual forces that...
Oh, good catch. I'll try and correct this some time this weekend.