GunsAndBullets2
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Explosion Damage Called Unnecessarily
in Bullet.cs on line 215, HandleExplosionDamage
is called. then on line 218, ExplodeBullet
is called, which itself calls HandleExplosionDamage
again. this results in a bullet causing double the explosion damage when EplodeOnImpact
is set to true in the inspector.
Oh, good catch. I'll try and correct this some time this weekend.