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Explosion Damage Called Unnecessarily

Open OwenMagelssen opened this issue 1 year ago • 1 comments

in Bullet.cs on line 215, HandleExplosionDamage is called. then on line 218, ExplodeBullet is called, which itself calls HandleExplosionDamage again. this results in a bullet causing double the explosion damage when EplodeOnImpact is set to true in the inspector.

OwenMagelssen avatar Oct 17 '23 10:10 OwenMagelssen

Oh, good catch. I'll try and correct this some time this weekend.

brihernandez avatar Oct 17 '23 15:10 brihernandez