Bridge

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> If the player is linked, the Java server will see a valid Java username/uuid, and should look up textures for that player I believe we should be doing skin...

> If the player is linked, the Java server will see a valid Java username/uuid, and should look up textures for that player Should be good to merge now

For further context, I believe the origin for this (in velocity) to be this event listener: ![image](https://github.com/GeyserMC/Floodgate/assets/29434554/ead6bde5-acdd-4e1c-8c3f-e0633e9dc5ad) VelocityListener#onGameProfileRequest(GameProfileRequestEvent)

Running this on prod atm, works perfectly

Also experiencing this

It's related to the following commit: https://github.com/PaperMC/Velocity/commit/a549880df1a7454799d30be57b9b7df4cb5c43b7 Without, it all works the way it should

I will also mention, it might be a coincidence but we only experience trouble on proxies running on AMD CPUs, intel (i9-14900k) does not give us the same issue

> This does not consider if the biome that a player is standing in actually rains, etc Ah, you're right. Will push something tonight