Brian
Brian
We spoke about it here (https://github.com/liyunfan1223/mod-playerbots/discussions/191), a long time ago. Today I tried implementing this myself. The original implementation of which I used the references can be found here: https://github.com/celguar/mangosbot-bots/commit/ce4bd79d2dbc7e8453303f9f94c27761615c64a9...
**Describe the bug** After some days of using this module, it will cause wrong playerbot login data at console. It goes over max amount of bots set in the configuration,...
**Bug Description** Title **Commit Hash** b726f3dfcbea7f874bf02dd55f3b560d427e720d **How To Reproduce Bug** When worldconfig has MaxPlayerLevel lower value than playerbot.conf RandomBotMaxLevel, it will crash. **Expected Behavior** Halting server without crashing, explaining why...
**Bug Description** With config `AiPlayerbot.RandomBotJoinBG = 1`, bots should join once player is in queue. This no longer works. Both: `AiPlayerbot.RandomBotJoinBG = 1` and `AiPlayerbot.RandomBotAutoJoinBG = 1` **must** be enabled...
This PR implements the "LFG" command functionality for CMaNGOS Playerbots. The command allows for the automatic creation of raid groups based on the player's input and the bot's allowed roles...