Brian
Brian
It seems very difficult to implement (for me at least), i did make 2 branches. - arena, has some gibberish code which makes arenas somewhat queue & pop.. sometimes xD...
> Hello @brian8544. Is this modification completed? I do _not_ know if this implementation was done correctly, so far it's completed (afaik), but **_please_** test & verify my code before...
> Thank you for your reply. I'm thinking of implementing something similar, maybe in a different way. You really should, it would improve performance around the player a lot :D
https://github.com/liyunfan1223/mod-playerbots/pull/1333 has been applied too, but no queues occured even then.
> [#1333](https://github.com/liyunfan1223/mod-playerbots/pull/1333) has been applied too, but no queues occured even then. > Try reverting this changes  > > I made PR with reverting arena changes and that fixed...
Very interesting.. 🤔 I'm using Windows, @noisiver is on Linux, I believe. Did a fresh full rebuild and also let playerbots wipe everything. This to rule out any problems relating...
> Did you change AiPlayerbot.RandomChangeMultiplier or AiPlayerbot.RepeatDelay? Those two influence the likelihood of bots considering joining the queue (This doesn't apply to the bots' free BG join with RandomBotAutoJoinBG.). >...
> What is player level which want to join? With this config only level 60 bg will work. Of course 😄 Bots & me are 60
 Good to add: https://github.com/liyunfan1223/mod-playerbots/blob/b726f3dfcbea7f874bf02dd55f3b560d427e720d/src/RandomPlayerbotMgr.cpp#L1043 never shows up in worldserver, even after 10 minute queue time
Bots are not queueing for anything when `RandomBotAutoJoinBG = 0`. The queue for this is fully broken still on my end. When that value is set to 1, I do...