Cattywampus

Results 30 issues of Cattywampus

### Description Checks if a scene exists in Build Settings, if not then loading new scene won't get triggered ### What is the current behavior? There's no check whether a...

**Describe the bug** Saving a game while the character is in the middle of movements will make the character not appearing after being loaded. I tried this with the default...

bug

**Is your feature request related to a problem? Please describe.** Currently there's no easy way to tween characters portrait as all of them handled on runtime, thus making a simple...

**Describe the bug** As the title says, and see the video below https://user-images.githubusercontent.com/64100867/123263108-d12e2a00-d522-11eb-9c2d-73f0596b626f.mp4 **To Reproduce** Start dragging (selecting) until mouse pointer leaving flowchart window or entering inspector area. **Expected behavior**...

bug

### Description Fix the issue of when selection box get stuck when pointer leaving flowchart window in the middle of selecting blocks ### What is the current behavior? Selection box...

**Describe the bug** This behavior would prevent us from making a reusable block templates As seen in the video below https://user-images.githubusercontent.com/64100867/123255900-8b6d6380-d51a-11eb-9e12-677fd5068fc2.mp4 **To Reproduce** Make a group of connected blocks, select,...

bug

**Describe the bug** Ideally, after pausing in the middle of the sentence, when resumed, it should continue to where it was left of **To Reproduce** Trigger the pause with this:...

bug

**Is your feature request related to a problem? Please describe.** I've made bunch of custom commands for my game, judging on how save system works in Fungus currently, I believe...

enhancement
Documentation

**Is your feature request related to a problem? Please describe.** This text reveal as an option would be great ![GRFrQMd](https://user-images.githubusercontent.com/64100867/101728849-b3025e80-3ae9-11eb-89d4-0c1d71935c27.gif)

enhancement

Would you consider, exposing shape keys for the body so they can be used in Unity to further customize the character as needed. Which also opens a possibility for developers...