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Documentation on how Custom Commands should be Save friendly in Fungus

Open breadnone opened this issue 4 years ago • 2 comments

Is your feature request related to a problem? Please describe.

I've made bunch of custom commands for my game, judging on how save system works in Fungus currently, I believe none of those custom commands complies with Fungus's save system at all.

breadnone avatar Dec 09 '20 11:12 breadnone

The changes to save that are coming in 3.14, have more doco and more samples of working with the save system.

Prior, to those changes, if anyone has recommendations shaing them here and on the wiki would be great.

stevehalliwell avatar Mar 07 '21 02:03 stevehalliwell

My main issue is that when my character is moving while saving, once loaded, the character is gone... My c# knowledge isn't really that great but after several failed attempts, I realized that this is no easy task at all.

Same problem with animated UIs..

I just thought that this is worth mentioning.

EDIT: I also tried the develop branch with the new Save System. Same thing happened.

breadnone avatar Mar 07 '21 14:03 breadnone