Bram Stout
Bram Stout
As part of my efforts to improve my personal ACES OCIO configuration, I developed a simple gamut mapping method meant for display transforms. It's applied after the matrix transform and...
Display colour spaces are combined with view transforms to create output transforms for viewing an image on a display, but they can also be used as input colour spaces and...
The current RGB_TO_HSV and HSV_TO_RGB fixed function implementations have some modifications to them, which changes the way they behave. According to the comments next to the implementation, this is to...
**Is your feature request related to a problem? Please describe.** Shading groups in Maya have the normal surface shader input, but also renderer specific surface shader inputs (the same goes...