Dennis Brakhane

Results 64 comments of Dennis Brakhane

> I can't think of a real use case. The reason why I tried this was because I need some way to programmatically omit some values. The API I communicate...

> Hm, all right. I'm still trying to figure out if the dict factory argument is worthwhile and should be restored or should be deprecated. I don't think it's worthwhile...

I have prepared #1273 that fixes that problem, but it still hasn't been merged yet. FWIW, python-trio/trio#599 which is included in 0.7.0 also prevents this issue from occurring.

That happens when the GPU does not support sparse buffers. The engine treats it as an optional feature, but the terrain system assumes it does exist.

@turanszkij Can we keep this open? Seems like github doesn't understand what "doesn't solve" means.

What GPU do you have?

> Also, yes the usd have tons of dependencies, even if it is made easy to setup with Pixar Openusd, it is at least 20 gig's jus for build it...

With the recent drivers, terrain now works for me on Intel Xe. Granted, it's almost measured in SPF and not FPS, but it doesn't crash anymore.

Reported as discordapp/discord-api-docs#615. According to discordapp/discord-api-docs#184 they try to work around that by issuing a CHANNEL_CREATE before sending a MESSAGE_CREATE, which works fine, *but* they forgot to also send when...

At least they fixed the documentation to state the private_channels will always be empty. There are no plans to fire channel_create messages for anything other than message_create.