Bradley

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Yeah, this was kind of a pet project for me but now that it is getting some attention, I will try cleaning up the code in the near future. i...

1.17 allows for #include which will make this very easy (hopefully). It will not, however, be coming in 1.16

it's great if it works but I don't plan to build around any mods

interesting ideas. I will keep them in mind. As for the exposure issue, I updated #12 with instructions to tone down exposure to your liking.

there is no infra provided beyond albedo and depth. Everything else is done through trickery. Of course, hacking gets you a long way. For example: https://github.com/BalintCsala/PathTracing1.17 I wouldn't say anything...

yes there is a very clean solution, set gl_fragdepth to -1 (or 0, i forgot) for your control pixel. Then you don't need discards in all the other shaders unless...