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Sign text is not discarded if it's in the control pixels in sun-position

Open BalintCsala opened this issue 2 years ago • 3 comments

I was able to fix this by adding the shaders in the attached zip. Not sure how robust this is tho, as I know vertexDistance likes to change based on resolution. I think you could leave that part out, as none of the important texts ever reach the bottom of the screen, but who knows.

fix.zip

BalintCsala avatar Aug 09 '21 20:08 BalintCsala