David Brackeen
David Brackeen
I think using glGet* is a better solution here. I have done this in my own code. ``` GLint param; glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¶m); ```
The file will get split up at some point (trying to be more like GLFW) but not anytime soon. It's not too complicated of a file at the moment (less...
@WebSeed - That's doable, I created issue #11 for that. I believe this is currently possible in the Android version (starting a GLFM-based Activity from another Activity) but have not...
What platform are you building for?
Not at the moment. It could happen (with MoltenVK for iOS) but I don't have a timeframe for implementing it right now
I haven't used AIDE, so I can't say for sure. It needs NDK support (including `native_app_glue`). The examples use cmake/gradle.
Thanks for the PR @jush. I want to explore this issue a bit more deeply, will do it this week.
Thanks @jush, sorry for the late response. I made a small tweak and merged into main.