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Vulkan support?

Open cheako opened this issue 7 years ago • 4 comments
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I'm looking for a multi-platform abstraction layer for Vulkan.

cheako avatar Sep 29 '18 16:09 cheako

Not at the moment. It could happen (with MoltenVK for iOS) but I don't have a timeframe for implementing it right now

brackeen avatar Sep 30 '18 00:09 brackeen

Yeah feels bad, I was really looking forward to using this for my vulkan engine. I wish OpenGL had a better system for multi-threading.

saidm00 avatar Dec 10 '18 15:12 saidm00

@brackeen how is it looking now. Vulkan support would be really nice, because it is nowadays more common than 5 years ago. Also it would allow game engines using glfw to add glfm for mobile (if the game engine does only support vulkan).

LDprg avatar Mar 18 '24 05:03 LDprg

5yrs ago rust wasn't as viable an option as it is today. Look at winit, it's overengineered and breaks APIs sometimes. I use ash to access vulkan, but wgpu may be a better option and may even instantiate windows(replacing winit).

You can ask me more at oftc #dri-devel

cheako avatar Mar 18 '24 05:03 cheako