br-matt

Results 11 issues of br-matt

https://forum.babylonjs.com/t/generate-equirectangular-360-panorama-from-babylon-js-scene/6899

Unclaimed

### requirements - Mesh exported as USD can be loaded into Unreal Editor with Meshes and Materials showing up correctly. PBR Material exported correctly as well. - Mesh exported as...

In Progress

https://github.com/BabylonJS/Babylon.js/issues/13059

Unclaimed

https://github.com/BabylonJS/Babylon.js/issues/11816

Unclaimed

Updated 2023, clear and concise end-to-end video tutorials for the Blender → Babylon GLTF + animation process including skinned meshes w/ animation blending. Also with Ready Player Me examples.

Unclaimed

https://github.com/BabylonJS/Babylon.js/issues/7866

Unclaimed

You will have to create a helper function to copy the current framebuffer into a texture (this will have to work in WebGPU too!). In addition, a new class simplifying...

Unclaimed

### requirements - USD scene from unreal can be loaded into Babylon with its Mesh(s) and Material(s) showing up correctly with PBR correctly detected - Documentation in the BJS Docs...

Unclaimed