Jeremy Reizenstein

Results 197 comments of Jeremy Reizenstein

I think it would be a good idea, but I am not sure.

I think the compilation is working fine and just taking a very long time and then you stopped it. Taking a long time is natural - the compilation is slow...

@thele001 Please open a new issue, I think it's a separate problem, because nvcc is totally failing, the first time it is called. If you have any error log files...

The implementation in open3d is https://github.com/isl-org/Open3D/blob/master/cpp/open3d/geometry/PointCloud.cpp#L354 .The idea is to aggregate the points into voxels of a given size, and then return one point per occupied voxel. It would be...

What happens with a much smaller value of max_num_balls? I wonder if some resource is running out.

A `submeshes` function needs to be implemented for the TexturesUV class. This hasn't been done, but would not be hard.

Can you do something like ``` m = [] for i in range(len(meshes1)): m.append(join_meshes_as_scene([meshes1[i], meshes2[i])) meshes = join_meshes_as_batch(m) ```

There are no packages built with cuda 12.1. You should be able to build from source.

You can do this with normal rendering where the channel is the id rather than the color. This works and has been used, although it can use a lot of...