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voxeliq is an open source block-based game engine implementation developed with C#

Results 31 voxeliq issues
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Idea originally by https://github.com/Delwin9999/voxeliq/issues/15; - tools to create new inventory items - tools to create new block types simply - particle system generation tools (effects) For sure we need to...

feature request
Old-Codebase

The current code documentation should be improved and generated (with doxygen or whatever) - and for sure we also need getting started tutorials.

feature request
Old-Codebase

As of right now, these exist in the Engine code itself but it should be free of them and Camera related the values should be provided by the game itself...

todo
Old-Codebase

As this isn't any kind of server-like software, I don't think we need configurable loggers. So I'll be refactoring out logger configuration functionality -- and will bind the console and...

todo
Old-Codebase

- http://techcraft.codeplex.com/SourceControl/changeset/view/19900c922855#TechCraft/TechCraft4.0Engine/WorldEngine/Generators/LandscapeMapGenerator.cs - http://www.float4x4.net/index.php/2010/06/generating-realistic-and-playable-terrain-height-maps/

feature request
Old-Codebase

http://gamedev.stackexchange.com/questions/31241/random-map-generation

feature request
Old-Codebase

Can we use Flyweight pattern for blocks?

feature request
Old-Codebase

- [ ] Fix all negative values for chunk & block accessors. - [ ] Check all accessors & remove unneeded ones. - [ ] Write unit tests for accessors.

bug
Old-Codebase

![siderendering](https://f.cloud.github.com/assets/73215/36170/782c087c-52e1-11e2-9619-6ad791aad578.png) Somehow only one side of the chunks doesn't get rendered even if that side is edge.

bug
Old-Codebase

- http://www.minddesk.com/qubicle_constructor.php - http://code.google.com/p/sproxel/

feature request
Old-Codebase