voxeliq
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voxeliq is an open source block-based game engine implementation developed with C#
Idea originally by https://github.com/Delwin9999/voxeliq/issues/15; - tools to create new inventory items - tools to create new block types simply - particle system generation tools (effects) For sure we need to...
The current code documentation should be improved and generated (with doxygen or whatever) - and for sure we also need getting started tutorials.
As of right now, these exist in the Engine code itself but it should be free of them and Camera related the values should be provided by the game itself...
As this isn't any kind of server-like software, I don't think we need configurable loggers. So I'll be refactoring out logger configuration functionality -- and will bind the console and...
- http://techcraft.codeplex.com/SourceControl/changeset/view/19900c922855#TechCraft/TechCraft4.0Engine/WorldEngine/Generators/LandscapeMapGenerator.cs - http://www.float4x4.net/index.php/2010/06/generating-realistic-and-playable-terrain-height-maps/
http://gamedev.stackexchange.com/questions/31241/random-map-generation
Can we use Flyweight pattern for blocks?
- [ ] Fix all negative values for chunk & block accessors. - [ ] Check all accessors & remove unneeded ones. - [ ] Write unit tests for accessors.
 Somehow only one side of the chunks doesn't get rendered even if that side is edge.
- http://www.minddesk.com/qubicle_constructor.php - http://code.google.com/p/sproxel/