voxeliq
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voxeliq is an open source block-based game engine implementation developed with C#
As suggested by https://github.com/Delwin9999/voxeliq/issues/7, the engine needs mod support. - [ ] All the interfaces and subsystems provided by the engine should be overridable which will probably require huge refactoring.
Clean: - a8fb05bae5427f8032b6759b05005ab64ab96e79 Offending: - 3d63a731fdb08832cccb2d11c05a7abafb459a98
 After render AimedBlock, BlendState has changed to BlendState.NonPremultiplied that made incorrect to other Draw method way to solved this issue is keep old state and restore before end this...
- http://www.gamedev.net/topic/580927-aabb-terrain-occlusion-culling/ - http://techcraft.codeplex.com/workitem/13
  As you can see in the images I have attached your picking is not quite accurate. I haven't dug into the code yet so I can't suggest a...
Implement water blocks (transparent chunks)
Implement block cracks (dual texture support)
Implement minecraft texture pack support
Add debug-commands for ingame debug visualizers.