voxeliq
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Refactor out the Logger configuration.
As this isn't any kind of server-like software, I don't think we need configurable loggers. So I'll be refactoring out logger configuration functionality -- and will bind the console and file log will be just statically.
initial work: https://github.com/raistlinthewiz/voxeliq/commit/d36333d7785ef573033d3a180e83bc5941e63b0b
I'm always loathe to remove functionality and configurable loggers are wonderful for runtime debugging.
That said the overhead may not be worth it.
With the latest commit, I left them as still configurable ones.
Loggers are already initialized by the sample game where modifying the game.cs code and configuring them in-code is just similar to configuring them from the ini file.
And for release builds, I don't think anyone will be willing to let their users to configure game-clients logging functionality from the ini.