Hüseyin Uslu
Hüseyin Uslu
As suggested by https://github.com/Delwin9999/voxeliq/issues/11, we need it.
I think engine itself should be free of any UI stuff (maybe except the new debug-console). And for the basis [Nuclear Winter](https://bitbucket.org/sparklinlabs/nuclearwinter/overview) is a good candicate. - [ ] https://github.com/Delwin9999/voxeliq/issues/6...
We have major issues in engine architecture. - [ ] https://github.com/Delwin9999/voxeliq/issues/3 - Entire architecture is tightly coupled. Decouple it - [ ] https://github.com/raistlinthewiz/voxeliq/issues/46 - Engine itself should be free of...
We need networking support as suggested by https://github.com/Delwin9999/voxeliq/issues/10 and a server project which I've some ideas; - We could use a service based implementation just as in Diablo III with...
Idea originally by https://github.com/Delwin9999/voxeliq/issues/15; - tools to create new inventory items - tools to create new block types simply - particle system generation tools (effects) For sure we need to...
The current code documentation should be improved and generated (with doxygen or whatever) - and for sure we also need getting started tutorials.
As of right now, these exist in the Engine code itself but it should be free of them and Camera related the values should be provided by the game itself...
As this isn't any kind of server-like software, I don't think we need configurable loggers. So I'll be refactoring out logger configuration functionality -- and will bind the console and...
- http://techcraft.codeplex.com/SourceControl/changeset/view/19900c922855#TechCraft/TechCraft4.0Engine/WorldEngine/Generators/LandscapeMapGenerator.cs - http://www.float4x4.net/index.php/2010/06/generating-realistic-and-playable-terrain-height-maps/
http://gamedev.stackexchange.com/questions/31241/random-map-generation