boformer
boformer
Documentation for the new Translation API is needed: https://github.com/SpongePowered/SpongeAPI/pull/563
Right now there is no explanation how to communicate with other plugins. The basic information is there, but "interoperability" is not mentioned. The text could also be a section of...
While working on my Harmony 2 mod, I noticed that Real Time attempts to apply patch methods without a method body, which is technically impossible. In Harmony 1.2, this will...
World Config
Many plugins need a configuration per world (e.g. plot plugin: plot size per world). Sponge should provide a configuration file (or a config section) per dimension and per world for...
![thing](https://user-images.githubusercontent.com/2014500/64892113-3ed5d280-d67c-11e9-923b-7a4179420ec9.png) It disappears when ModTools is disabled and game restarted.
I guess the problem is that the code works like this: ``` c# MyStruct structToBeEdited = FooManager.instance.m_foos.m_buffer[x]; structToBeEdited.member = userInput; ``` Problem is that `structToBeEdited` is a full copy of...
That would make the watchlist very useful. Of course it can only be opened when it is not a simple type like int or byte.
When you press the button, a 1kb .obj file is saved to the game directory. No model info inside.
There should be a simple reference plugin that provides the permission service. - Store permissions in hocon config - Reload command (no ingame permission modification) - Basic group support? -...
It would be great to have a "boilerplate" for plugins with a separate API. The plugin should contain a simple service interface and an implementation. This way we can also...