boformer

Results 10 issues of boformer

Documentation for the new Translation API is needed: https://github.com/SpongePowered/SpongeAPI/pull/563

help wanted
API not ready

Right now there is no explanation how to communicate with other plugins. The basic information is there, but "interoperability" is not mentioned. The text could also be a section of...

input wanted

While working on my Harmony 2 mod, I noticed that Real Time attempts to apply patch methods without a method body, which is technically impossible. In Harmony 1.2, this will...

infrastructure

Many plugins need a configuration per world (e.g. plot plugin: plot size per world). Sponge should provide a configuration file (or a config section) per dimension and per world for...

status: accepted
implementation: pending
system: world

![thing](https://user-images.githubusercontent.com/2014500/64892113-3ed5d280-d67c-11e9-923b-7a4179420ec9.png) It disappears when ModTools is disabled and game restarted.

I guess the problem is that the code works like this: ``` c# MyStruct structToBeEdited = FooManager.instance.m_foos.m_buffer[x]; structToBeEdited.member = userInput; ``` Problem is that `structToBeEdited` is a full copy of...

feature

That would make the watchlist very useful. Of course it can only be opened when it is not a simple type like int or byte.

to revise

When you press the button, a 1kb .obj file is saved to the game directory. No model info inside.

to revise

There should be a simple reference plugin that provides the permission service. - Store permissions in hocon config - Reload command (no ingame permission modification) - Basic group support? -...

module-request

It would be great to have a "boilerplate" for plugins with a separate API. The plugin should contain a simple service interface and an implementation. This way we can also...