Alex Fuller

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Hey @kubo-von This one is a bit of a head-scratcher for me to meet in the middle what Gaffer is sending to the renderer (basically just the shutter open/close frames)...

That's more of a blender-specific patch, you can do something similar today with an OSLCode node that pushes the verts with a velocity primvar. Anyways, I had the system explained...

Some progress: Transform is fixed but I'm not sure if the blur streak should be shrinking with more segments, I need to see what Arnold does here (increasing transform segments)...

Got the fix here: https://github.com/boberfly/GafferCycles/commit/b4366173fe86226e2b6886d4dd615b86c46c4fe3 The parts I'm not too sure about are the multiple motion segments and camera shutter for accuracy against Arnold, but that is hopefully the easier...

![Screenshot_20200225_020544](https://user-images.githubusercontent.com/5601445/75236956-68d70900-5773-11ea-9b2c-b4caaf9a2ec9.png)

The settings are in a StandardAttributes node. I'm seeing the motion streak shrink with more steps so I am wondering now if Blender does this as it could be a...

Fixed: https://github.com/boberfly/GafferCycles/releases/tag/0.18.0 Not sure about the rotational arcs though, might not be working yet.

Hi @Kaiz3rTool Soon, I am timing a few things together to make a stable release. In the meantime use @kubo-von 's builds here: https://github.com/kubo-von/GafferCycles/releases/tag/0.22.2 Cheers

Doh! Missed this one. It must be local on my machine and not checked in, I'll fix that for you when I get the chance...

Hey @redhoot-dev all I can suggest is test Blender to see if it works there, and see if you can get support from the Blender devs. Having said that, try...