Alex Fuller
Alex Fuller
Thanks for the insight Cadaver. I'm still leaning towards special-case stuff like crowds and particle systems for stuff that needs brute-force, and they can have their own managers that hold...
Putting this here so I don't forget about it: https://github.com/powervr-graphics/Native_SDK/tree/4.1/Framework/PVRApi A nice reference for abstracting Vulkan/GLES/others.
@fire cheers, looks like a nice hello world of Vulkan. Similar to the init I've sort of made in Urho based off the samples I've found here and there.
@cadaver this SDK from PowerVR is actually quite interesting and liberally licensed. They seem to use [this](https://github.com/cameron314/concurrentqueue) for threading too which I didn't know about until now, but the benchmarks...
Hey @bareya Just a summary, what's the purpose of this? I am guessing it is to help out instancing (having the reference concept et-all) and I guess just a better...
Thank you for the clarity, I'm aware of your hard efforts addressing these things - it was just a little tricky to tell if this patch is directly related or...
Having a deep-dive if I could solve this one myself, for object/mesh/curve/volume/lights I can set the actual default value by hand from what cycles is set to, but it would...
Potential fix: https://github.com/tangent-opensource/hdcycles/pull/151
Yeah the depth AOV needs added, and I think this will help camera movement also as it's not working right either. I'd like to move the priority up but we...
Hi all, Just a heads-up I started to have a crack at it today and have made some progress: https://gist.github.com/boberfly/07f7f8a4c7433d8ebd5cdfa640ef7758 As you can see in the error log, it still...