Alex Fuller
Alex Fuller
I think for my stuff I was going to shape it around like what Doom does and not make so many and try to bake it down and use atlasing...
http://ourmachinery.com/post/high-level-rendering-using-render-graphs/ Looks like a trend ;)
New SDL is coming out, that'll save me doing Vulkan load-library funny business: https://discourse.libsdl.org/t/sdl-2-0-6-prerelease/23024
Sweet! Yep I'll give it a test on my end for sure when I get home, cheers. (I'd go for clustered over tiled, but tiled works good too). ;)
Hey Neil, Sorry I just saw this now and have been playing around with other things (like BGFX integration into Urho3D/starting a new job/etc.), but I'd like to revisit this...
Using Clang as library to create host tools for auto generation of bindings for scripting subsystems
Hi weitjong, To experiment with this, should I use the mainline or the clang-tools branch? I take it the process is to make a 'mustache' template which would create cython-specific...
Using Clang as library to create host tools for auto generation of bindings for scripting subsystems
Cheers weitjong, definitely noted that it's far from complete. Just getting my head around it, I've built it to a directory and I'm using clang/llvm 3.7 out of my fresh...
Too bad all the drivers for the hardware are not working very well, at least for me on Linux. I have a laptop with an Ivy Bridge Intel GPU and...
Hey OvermindDL1, Yeah I've done a bit of research on the matter before, and certainly this would be a more cache friendly approach, and would also perhaps improve things on...
Kinda going off-topic, but I'd like to rename the humble 'Node' to something like 'Entity' though, so the Node name can be used for stuff like blueprint-inspired nodes :) and...