Edgar Simo-Serra
Edgar Simo-Serra
In order to further differentiate ships and make things a little less uniform, I'm working on giving Za'lek their own cores and reworking outfits to work with them. I'm interested...
Naev has a mechanic where small ships "slow down time" and large ships "dilate time" so that small ships don't feel ultra-fast and large ships don't feel ultra-slow. However, given...
As `space.c` nears 5,000 lines, we should really start thinking about splitting it up a bit. While splitting spobs and starsystems is a bit tricky, moving things like asteroids and...
As we start thinking about adding more asteroids and more weapon types with more subparticles, improving collision detection gets more and more important. In particular, large amount of weapon particles...
Some tutorial improvements that seems necessary. Joining them into a single issue for now, but they can be split as necessary. - [ ] Slow down the pace of reaction-based...
Physical units were added to try to give a bit more a sense of immersion and realism quite a while back. However, not only do they not really make sense,...
Mentioned by @LJDude on discord, but it would be nice for advertisers to give more information and/or locations related to what they are advertising when hailed. From discord: ` Suggestion:...
The info menu is starting to do things totally outside the scope for which it was originally designed for, especially with ship log and the likes. I think it is...
Currently, the game only considers number of jumps when computing shortest path between systems, it should consider total travel time instead. This will involve having to compute the Djikstra graph...
Similar to the `pers` in original escape velocity, it would be cool to have custom pilots you can meet around the universe. There are a few open question on how...