Edgar Simo-Serra

Results 144 issues of Edgar Simo-Serra

Best approach would be to probably rerender at a nice angle (or give custom beauty shots), and in the case we can't do that due to missing models, just reuse...

Type-Enhancement
Priority-Low

OK, so a long-standing hack we have is we set `LC_NUMERIC=C` irregardless of the user locale. This has back effects like not being able to use `'` in printf with...

Type-Enhancement
Priority-Low

Right now we only have a random assortment of a few ships as potential loading screens. It would be nice to have some more representing all the factions known at...

Priority-Low

One thing I notice a lot when using fighter bays is that they are a pain to launch. If you have something like a ship that uses turrets + missiles,...

Type-Enhancement
Priority-Low

Now that we have layered image arrays and NPC with transparent backgrounds it's time to think about how to set better backgrounds than the generic one. The question is what...

Type-Enhancement
Priority-Low

Currently if you change some sort of global opengl state and either forget to set it back _or_ (more likely) Lua errors and it doesn't get restored, you can end...

Type-Defect
Priority-Low

Add an option to sort owned ships by other criterion instead of price, such as name, or class.

Type-Enhancement
Priority-Low
GoodFirstProject

Was looking at systems, and sometimes there are quite a few assets outside of the "system radius". In order to facilitate finding and using them I would propose: 1. The...

Type-Enhancement
Priority-Low
GoodFirstProject

Seems like we are missing quite a bit of artwork licensing information: ``` [ess@akarii (~/naev)] $ ./dat/license-check.pl gfx/outfit/store/empgrenade_blue.png gfx/outfit/store/zalek_reaper.png gfx/outfit/store/license_pirate.png gfx/outfit/store/empgrenadelauncher_blue.png gfx/outfit/store/core_system_refined_s2.png gfx/outfit/store/zalek_reaper_launcher.png gfx/outfit/space/empgrenade_blue.png gfx/outfit/space/fury_blue.png gfx/outfit/space/beam_particle.png gfx/outfit/space/zalek_reaper.png gfx/outfit/space/electron.png gfx/intro/reign_of_daedris.png gfx/intro/terraforming.png...

Type-Defect
Priority-Low

Allow picking up debris and cargo from destroyed ships. This should be done in a way that it is still clearly inferior to disabling and boarding, but still allow the...

Type-Enhancement
Priority-Low