bloc97
bloc97
Ah, I've just tested with their latest version, it does not work indeed. They must have changed the shader pipeline. I'll see what I can do to fix this.
For some reason GLSL `if( )` functions do not function properly in the latest MPV 0.32 version. I can't remove them from Anime4K without causing significant slowdowns. I suggest downgrading...
I've opened a ticket on the official mpv repo, if anyone has solutions or simply want to participate. https://github.com/mpv-player/mpv/issues/7500
> It doesn't seem to matter as long as it plays at the video resolution The shader doesn't run as long as it doesn't detect a 1.2x increase in resolution....
> I removed all the 'when' metadata and confirmed with the 2nd page of stats that the shaders are running. > https://github.com/deus0ww/mpv-conf/blob/master/shaders/Anime4K_Hybrid_v2.0RC2.glsl Nice find, though I think this is a...
> To be clear, the 'when' metadata wasn't crashing the shader. They were removed because I'm also using FSRCNNX. The 2.0RC2 release and the current head on master does not...
> Reference https://mpv.io/manual/stable/#options-glsl-shader for MPV specific metadata Replacing those metadata is enough, the bulk of the shader code is the same. Also, I believe mpv outputs the pure GLSL shader...
Looks great. As I am not familiar with Fedora, we can merge when you think it is ready and tweak it before the next release version if necessary. Edit: And...
There was `Anime4K_Restore_CNN_Light_Soft` shaders in the repo before the v4.0.1 release, do they look like what you request? https://github.com/bloc97/Anime4K/tree/6894d0a266df333920f23f1f61caec44f5136da1/glsl/Restore Edit: The reason for their removal was that the difference betwen...
> I tried them before but in my previous attempts it left the image too blurry. I think I will try a mix of the old shaders with the new...