blobles

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Have further crash logs from today. http://dumps.metastruct.uk.to/analyze/2d0b7ea46a388735be9e85e22a4cb91854d6f384de5d6c7cf96d9d41faec06a2 http://dumps.metastruct.uk.to/analyze/cb98bcefe2d9bf193c8cbdd3901a2f518802310ca355c54bc975cc85af4f2cfc These two players crashed the exact same time.

'Broken' as of the most recent gmod update After using the outline.Add on an entity, the physgun halo effects can be seen through walls https://media.discordapp.net/attachments/589120351238225940/1125558175316312124/image.png Rubat is inclined to believe...

> I'd also find an AddEntityToPVS function useful. I'm trying to create a TTT add-on that allows the Detective to track a single player wherever they go and the lack...

Thats correct regarding the callback. I decided that way so a player couldnt throttle the queue maliciously (only his own) somehow. A lot of my queries rely on others/daisy-chained in...

Its a bit more complicated then that, I appreciate your input though. Id have to consider a lot of edge cases with different methods, id rather keep things simple given...

> The database usually waits until all queries are finished, which is usually something you'd want. > > Does the problem you mention only occur if queries are launched after...

> The database usually waits until all queries are finished, which is usually something you'd want. > > Does the problem you mention only occur if queries are launched after...

I have added the following code to log some data: ```lua local data = {} data["time"] = os.date("%c") data["timestamp"] = os.time() data["queueSize"] = Prometheus.DB.Module.DB:queueSize() data["preAbort"] = { allocationCount = mysqloo.allocationCount(),...

@FredyH Attached my log file, the last entry is a suspected crash (i had my workaround enabled so cant confirm but all aligns) I remember when the crashes where occurring...

Great news! I saw that commit and figured it probably be related. Two quick questions.. will it call the fail callback and is there a default timeout? It isnt my...