Mika

Results 35 comments of Mika

https://github.com/RazrFalcon/resvg is licensed with MPL-2.0, is it okay to incorporate with bevy or should it be separate MPL-2.0 licensed crate? There needs also to be a way to supply parameters...

This is an interesting approach, and definitely helpful. In my tests I can get apt installs (excluding rust compile time) down from 12 seconds to 3-4 seconds by using this...

Another (very very crude) way to speed up the build & install in some cases: stripping out the debug symbols of bundled libraries. This can be set in `Cargo.toml` too,...

For me, it's been a while since using `cargo-apk`. But the gains were substantial, would probably be good to investigate ways to use it in the future (through a feature...

Did some experimentation on this, and opened the pull request for easier discussion (with code). Seems like this would be doable at least for Linux, need to investigate other platforms....

> @blaind Thanks for your attempt. When I was saying this need to do it yourself with tao window creation, I mean everyone can retrieve a raw handle (in this...

I've been PoC'ing with a webview for Bevy 3D engine - repo can be found from here: https://github.com/blaind/bevy_webview/ The underlying logic is heavily based on wry, but without tao-window abstractions...

This would be nice to get merged upstream.

> Maybe a more loosely coupled approach should be used. OpenXR integration could be achieved using raw handles interop as discussed in #3698. @blaind (As a note, some continued discussion...

This is one take at what's needed for XR rendering example between an app, openxrs and gfx crates. Note the raw handles usage in GFX, which are not included it...