Mika
Mika
Did this start after 0.9 upgrade? Does it happen at the startup or later?
It seems that the root cause is an error with a `TTF_ERR_MESHER` error code in https://github.com/fetisov/ttf2mesh library. This happens only on some glyphs/characters on the Playpen Sans font (Bold only)....
The `#mesh` requirement is not ideal, but it was added as a fix for #9 and #3. The bevy asset loader does not retain original-file-bytes so multiple instances (bevy_text_mesh and...
Thank you for the pull request, looks really good! Ideally, the memory leak would be mitigated by not taking a 'static in `Meshgenerator::new`, but I think its doable at this...
Thank you for the merge request. What OS required the libclang installation? For linux, the default `apt-get install build-essential patch` already existing in README should do it.
This should be implemented in `ttf2mesh` crate, I opened an issue there - see https://github.com/blaind/ttf2mesh-rs/issues/4
I think I had a semi-good reason for using Makefiles instead of patch/deps features of Cargo, vaguely remember it was related to updating of multiple crates at once. But agreed,...
Hi @zarik5 - thank you for the message. ALVR seems like a great project! Regarding this PoC of xr on bevy, all help is welcome :) I saw your message...
Few thoughts: * here's a good explanation of gfx-rs architecture: https://gfx-rs.github.io/2020/11/16/big-picture.html * currently, there's quite a bit of interplay between bevy and gfx in my poc, abstraction is no easy...
That sounds a really great approach, will send a message on Discord