Stefan Jandl
Stefan Jandl
Calling ``` extern "C" { void throw_cpp() { try { // throws std::length_error std::string("1").substr(2); } catch (const std::exception &e) { std::cout
Example https://github.com/getsentry/sentry/blob/master/src/sentry/db/models/fields/jsonfield.py
For reference: https://github.com/getsentry/sentry-unity/pull/1362/files The problem seems to originate from reinstalling the backend. C# exceptions cause the signal handler to trigger the native SDK, shutting down the app.
Coming from [here](https://discord.com/channels/621778831602221064/621783582628642822/1167420467079024740): The SDK fails to add android native support if the `mainTemplate.gradle` does not contain a `dependencies {}` scope.
Currently, if you call `SentrySdk.CaptureMessage()` and you have `options.AttachStacktrace = true` the event will look like this: The SDK does capture the stacktrace but the line numbers are missing. This...
I've come across this from the Unreal perspective. `sentry-native` gets initialized during startup but the `crashpad_handler` does not have executable permission (i.e. `-rw-r--r--`) This leads to the following logs ```...
And even if we do it but we know it's gonna break anyway, log it?
### Description I've got a repro that I shared with @brustolin. In a Unity game, subsequent requests fail with error `404`. The request URL gets modified by having it appended...
What are [Mobile Vitals](https://docs.sentry.io/product/performance/mobile-vitals/) - [ ] App Start - [ ] Slow and Frozen Frames - [ ] Time to Initial Display - [ ] Time to Full Display...