Stefan Jandl
Stefan Jandl
We have identified some possible improvements to grouping: - https://github.com/getsentry/sentry-dotnet/issues/3111 - From within blocking detection (i.e. `System.Threading`) https://github.com/getsentry/sentry-dotnet/pull/2709#discussion_r1514369106
Particular case: 1. Have a custom logger and add it to the SDK. 2. Have an exception. 3. Have the Sentry server respond with error `429 - Too Many Requests`....
See https://github.com/getsentry/sentry-dotnet/blob/7fd6f20262e62761032f2d92fbcac65f9f8c04a4/src/Sentry/SentryOptions.cs#L1009-L1014 There are currently a couple of blockers: - It does not work with multiple instances of the app running at the same time - Does not work for...
Instead of relying on two places (`ScriptableSentryUnityOptions` and `SentryUnityOptions`) we should consolidate all relevant default values into SentryUnityOptions. This way we enable programmatic initialization to be set up. (i.e. https://github.com/getsentry/sentry-unity/issues/1012)
Especially with the scene load auto instrumentation: The scene loading creates and closes its own transaction. This stops manual setups from containing those. Idea: The auto instrumentation should try to...
The SDK tries to upload debug files from its own package path. This fails in Unity Cloud Builds with: ``` [warning] [2023-03-13T11:49:53Z - Unity] Sentry: (Warning) Couldn't find 'BUILD_PATH/p\lm_client\Packages\io.sentry.unity\Plugins\Windows\Sentry\sentry.pdb' -...
[Example event](https://sentry.sentry.io/issues/4020008023/events/4be87e7c5bf845bf8304c495f050af79/)  To consider: - Frames from `UnityPlayer` should not be `InApp` - Frames within `GameAssembly` prefixed with `il2cpp::` should not be `InApp` - Method name in frame should...
For sessions, we're already tracking the focus of the app. Especially for WebGL (being single-threaded) would benefit significantly from pausing the ANR detection when focus is lost/application is paused.
Currently, for whatever reason, the Linux runner does not run the Editor iOS tests. Meta files have `any platform` and seem to be included.