miguel
miguel
This becomes especially useful when we do not want to dispose effects but show them temporarily depending on a given scenario.
We already have `ParallaxMap` which currently serves as a base for parallax graphics. However, this is quite limited and only allows to define fully filled backgrounds. However, sometimes we want...
## Motivation Cut scenes give your game that special extra. Especially during game jams this can be a big surprise if your game suddenly has some story to reveal. This...
The new tooltip has: - [ ] multiscreen support (configurable) - [ ] 2 mode: quering and stacking - [ ] multi instance support
Introduce a new class called `AchievementManager` which can be accessed on the `GameContext`. The responsibility of this class is to register achievements and measure progress. The manager itself has different...
Port https://codepen.io/PavelDoGreat/details/zdWzEL/ into this framework.
[Kryonet](https://github.com/EsotericSoftware/kryonet) brings already auto-discovery of network hosts. We can integrate it into the game context in order to allow us to synchronise game states and to get a simple model...
Current shader implementation does not support alpha channels and renders on a black texture instead (if no pixels are provided as texture). This is why layered shader support by using...