miguel

Results 99 comments of miguel

Let me ensure to include this in #123 as well

@bitwes technically, this PR already contains https://github.com/bitwes/Gut/pull/379 however, the diff is significantly larger as a result. If you are happy with that, I can close off https://github.com/bitwes/Gut/pull/379 and we'll deal...

@bitwes did you find anything suspicious already that could suggest why it does not run properly? I am scratching my head right now to figure out why Gut starts and...

This does not work with 4.0 yet, I basically just merged current `master` branch onto 4.0, as the `4.0` branch is not Godot 4.0 compatible yet anyways (it was just...

I ported GUT to Godot 4 so we should use that one! https://github.com/bitwes/Gut/tree/godot_4

@creadicted good catch! It got renamed.

Over at the `fmod-gdnative` Godot addon we also have GUT tests. Here is the setup we are using: https://github.com/utopia-rise/fmod-gdnative/blob/master/.github/workflows/all_builds.yml#L361

I discovered https://github.com/MikeSchulze/gdUnit4 and that one looks much more promising. I will raise a PR soon to add these tests!

Added a first set of unit tests here: https://github.com/bitbrain/beehave/pull/105

@GammaGames Closing this as all nodes in beehave are Godot nodes that you can add children to in code dynamically. Feel free to reply why this is still needed but...