miguel

Results 99 comments of miguel

@benbatt for context: currently, people cannot just simply "plug & play" FMOD with Godot. They can download this extension here but they'd need to grab the FMOD dynamic libraries themselves...

@piiertho I will have a dabble at this as well, simply because I am planning to upgrade my game to Godot 4 and this plugin is the biggest blocker at...

Started off with something very basic: https://github.com/utopia-rise/fmod-gdnative/compare/godot-4.0-adaption Looks like includes need adjustments for sure: ``` fmod-gdnative\src\godot_fmod.h(4): fatal error C1083: Cannot open include file: 'Godot.hpp': No such file or directory ```...

Made already some decent progress on https://github.com/utopia-rise/fmod-gdnative/pull/123 but there is still some way to go (see TODOs). Eventually, once the PR gets merged into the `godot-4.x` branch we might want...

Another name idea for this repo could be simply `godot-fmod`

Hopefully, a lot of these issues go away on the 4.x branch once the Godot 4 migration is complete (it contains an upgraded version of GUT too!)

If this is a blocker, can we get at least a 1.5-SNAPSHOT released to Nexus?

@fhuaddeterminas I also found a permanent fix that does not require downgrading: https://github.com/aws/aws-cli/issues/6920#issuecomment-1121127729

In order to create maven support you need to create an account here https://issues.sonatype.org/secure/Dashboard.jspa and submit a new ticket with your request. You need to describe what Universal Tween Engine...

Thank you @Barryrowe! Previously I copy-pasted all the tween engine code into my most recent project (to be compatible with `mvn install`). Thanks to you I can just use this...