miguel

Results 144 comments of miguel

@fijaniques which addon version are you using?

@hurnhu it is currently in progress! First updated tutorial dropping soon.

https://github.com/bitbrain/godot-tutorials/tree/godot-4.x should work with latest Godot. Let me know if you face any issues with it.

I really like the proposal. I can see myself using this to define "interface style" traits. I would also use this to extend the logic of some scripts. A few...

@Bromeon my brain actually used the term mixin in a prior comment and I had to edit my comment to replace it with "trait" - mixin definitely makes more sense...

This builds fine and GDExtension seems to load in Chrome (Firefox still does not work), but then it fails due to memory issues in the browser: ![Screenshot 2024-04-11 062838](https://github.com/utopia-rise/fmod-gdextension/assets/822035/550c6aa2-fabb-4bb0-a495-4d89e720d9b9) ![Screenshot...

I originally raised the PR for this but have not worked on it ever since due to hitting blockers. If anyhbody can figure out how to make it work that...

The only feasible way I see here is to add a new enum to time dependent nodes that define how the is measured, e.g. "tick based" or "clock based" Each...

Seems to be a duplicate of #267 - my point in https://github.com/bitbrain/beehave/issues/267#issuecomment-1846744252 was that one could simply set the process mode (of the Godot node itself) to disabled and then...

That will be fixed in V3, as each Beehave node is prefixed with 'Beehave*', e.g. `BeehaveBlackboard`.