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Beehave and LimboAI incompatibility
Godot version: 4.2.1.stable non-mono
Describe the bug Just FYI Installing Beehave and LimboAI together in the same project do not play nicely with one another. I was hoping to compare performance/useability but no such luck. Not sure what best solution would be. It's unfortunate Godot doesn't have namespaces. Seems both addons are creating their own Blackboard class. I might rename Beehave's to BeehaveBlackBoard because changing gdscript is easier than changing LimboAI's gdextension.
To Reproduce Steps to reproduce the behavior:
- Create new project. Add LimboAI from asset store. Add latest Beehave release from GitHub.
- Enable plugin
- Attempt to run scene
- Error
Expected behavior Scene runs without error
Screenshots
Desktop (please complete the following information):
- OS: Windows
Minimal Project with both Addons installed testing_limbo_AI_with_beehave.zip
That will be fixed in V3, as each Beehave node is prefixed with 'Beehave*', e.g. BeehaveBlackboard
.