Ben Smith

Results 60 issues of Ben Smith

The following operations are optimized: - push - do_emit_assign_deref - emit_pointer_arith - emit_ret - emit_copy_struct Further optimizations can be done, but would require more information about which values are in...

I think I know how this works now, partly via Nitty gritty VRAM doc, and partly from the sprite tests in mooneye-gb. I don't think I'll have to implement the...

They're trickier than I have currently: e.g. if you DMA from VRAM to OAM, it shouldn't block the CPU (read this somewhere, can't remember where...) Also, it should be possible...

I've looked into this a bit. problem 1) Many ParticleSystems are created, all of which use a SpriteBatch, all of which use a VBO, and VBOs are calling glGetError at...

bug

Steps to repro: 1. click the icon 2. choose "load" 3. drop a .love file on the page 4. exit the game 5. click "reload"

bug

**This is a tracking issue for a post-MVP feature** It will be updated as the issue progresses. **Topic** Exception handling **Champion** Heejin Ahn (@aheejin) **Status** In progress **[Phase](https://github.com/WebAssembly/meetings/blob/master/process/phases.md)** Feature proposal...

🛤 tracking
Phase 3: Implementation Phase

**This is a tracking issue for a post-MVP feature** It will be updated as the issue progresses. **Topic** JavaScript BigInt to WebAssembly i64 integration **Champion** Dan Ehrenberg @littledan **Status** in...

🛤 tracking
Phase 4: Standardize the Feature