Ben Smith
Ben Smith
The following operations are optimized: - push - do_emit_assign_deref - emit_pointer_arith - emit_ret - emit_copy_struct Further optimizations can be done, but would require more information about which values are in...
I think I know how this works now, partly via Nitty gritty VRAM doc, and partly from the sprite tests in mooneye-gb. I don't think I'll have to implement the...
They're trickier than I have currently: e.g. if you DMA from VRAM to OAM, it shouldn't block the CPU (read this somewhere, can't remember where...) Also, it should be possible...
According to TCAGBD section 5.1.1.
I've looked into this a bit. problem 1) Many ParticleSystems are created, all of which use a SpriteBatch, all of which use a VBO, and VBOs are calling glGetError at...
Steps to repro: 1. click the icon 2. choose "load" 3. drop a .love file on the page 4. exit the game 5. click "reload"
**This is a tracking issue for a post-MVP feature** It will be updated as the issue progresses. **Topic** Exception handling **Champion** Heejin Ahn (@aheejin) **Status** In progress **[Phase](https://github.com/WebAssembly/meetings/blob/master/process/phases.md)** Feature proposal...
**This is a tracking issue for a post-MVP feature** It will be updated as the issue progresses. **Topic** JavaScript BigInt to WebAssembly i64 integration **Champion** Dan Ehrenberg @littledan **Status** in...