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Implement proper mode3 behavior

Open binji opened this issue 8 years ago • 0 comments

I think I know how this works now, partly via Nitty gritty VRAM doc, and partly from the sprite tests in mooneye-gb. I don't think I'll have to implement the full pipeline behavior, because it's not observable outside the fetches from VRAM. (Though maybe that's not observable?)

binji avatar Feb 06 '17 05:02 binji