Bil Bas

Results 61 issues of Bil Bas

Individual classes should manage all behaviour on Operation::create(), so that they add themselves to the context and make all changes to the local contextual objects so that the robot sees...

Low priority
TODO

There are privacy issues involved in logging absolutely everything that the bot sees. I suggest: Robot#set_logging :received => true, :response => true, :structure => true, :events => true Where all...

Low priority
FEATURE

(this on head, not gem) ![finishes before it starts](http://i.imgur.com/99V5i.png)

Brought up by Maverick. - Place blockers after making a sacrifice. May block either both players or just the other player. Could be a wall or a shape you mark...

FEATURE

No point really having totally random disasters going off. Perhaps have lightning only hitting those standing in puddles on the deck? Perhaps a pre-glow? With warning, effect should probably be...

FEATURE

Since I'd like to do some in-game map modification (eventually), it might make sense to detect and react to this in-game rather than prevent placement.

BUG
Priority LOW

When killed, a corpse should be left. If killed by fire or lava, the body should turn to ash and/or smoke, not a regular corpse.

FEATURE

Creatures are so dumb that they don't mind getting hurt in fires or lava. Two issues: Stopping them voluntarily entering dangerous areas and making them leave such areas if they...

BUG
Priority URGENT

Game uses: ``` url = java.net.URL.new "file://" + ASSETS_DIR + file_name ``` which produces a sensible URL that Windows Explorer is happy with, but the game doesn't find those assets...