Bil Bas

Results 61 issues of Bil Bas

Might want to take this out of pry-full unless this is resolved. https://github.com/ConradIrwin/pry-rescue/issues/12

Does display, but is justified incorrectly (to top & left).

BUG

I really don't like how they are done now. I did start a massive refactor effort to change these, but it got the better of me; spent a lot of...

FEATURE

reported by lol_o2 It was this standard 'no such file to load: ashton' bug. You just compile game with Ocra and this happens when you want to run it. I...

bug

Segfault after about 10 seconds in the particle system demo. Only seems to arise in OSX/Linux (Was originally developed in Windows which didn't seem to care!). reported by jlnr -...

bug

Suggested by ker: modulo is bad, rather use two while loops, one for 360 to -= 360 especially modf is bad convert to integer, the do the loops in integer...

Mostly doesn't work :(

bug

At the moment, a uniform can be accessed as "in_VarName" or :var_name (used, in Shader#initialize, for example). Alternatively one can call (dynamic) methods to set them, such as shader.var_name =...

enhancement

There isn't a way to read uniform values, at least not in older versions of glsl, so it would be nice to cache them. E.g. so you can do shader.frog...

enhancement