HLA-NoVR
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NO VR Script for Half-Life: Alyx
- [x] a2_train_yard (after first combine fight) - [x] a3_station_street (firebell) - [x] a3_hotel_lobby_basement (elevator power) - [x] a3_hotel_street (power fabricator puzzle) - [x] a3_c17_processing_plant (before distillery) - [x] a3_distillery...
Chapter 5 When you use multi tool on the container and hologram appears, one blue and one red dots are overlapped by default and it's hard to connect second blue...
I'm at the point in which I need to throw grenades through a vent in order to progress, problem is I can't store grenades for some reasons.
**1.** Camera shake should be decreased at least 50-75% or removed absolutely. **2.** Additionally, Alyx stops moving when she encounters low-height obstacles, so you have to jump over it. These...
When you increase FOV, Alyx's hand/weapon are also affected and it looks bad, Stretched and too far from the camera. FOV change should not affect Alyx's hand/weapon. Hand position should...
I've been digging into the awkward state of `viewmodels_animation.lua` and realized it's the product of Source 2's animation system being jank. I don't have the model sources so I can't...
Remaining maps: - [ ] a3_hotel_lobby_basement - [ ] a3_hotel_underground_pit - [ ] a3_hotel_interior_rooftop - [ ] a3_hotel_street - [ ] a3_c17_processing_plant - [ ] a3_distillery - [ ] a4_c17_zoo...
Can't change Secondary Attack binding/mapping in Options in HLA-NoVR-Launcher-Dec-18. Once attempt to change, visually remains empty (...). Can change all other bindings/mappings. Thanks.
Mapping/binding changes via Options or by directly editing bindings.lua work in game, but are not reflected in in-game prompts. Thanks.
I got a bug, I set a sight in the alliance fabricator and as a result the heads and weak points of opponents are not highlighted in orange, although they...