HLA-NoVR
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Add remaining toner puzzles
- [x] a2_train_yard (after first combine fight)
- [x] a3_station_street (firebell)
- [x] a3_hotel_lobby_basement (elevator power)
- [x] a3_hotel_street (power fabricator puzzle)
- [x] a3_c17_processing_plant (before distillery)
- [x] a3_distillery (Jeff)
- [ ] a4_c17_zoo (mines trap, forcefield)
- [x] a4_c17_tanker_yard (timing puzzle)
- [ ] a4_c17_parking_garage (elevator)