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Add remaining toner puzzles

Open gb2dev opened this issue 1 year ago • 0 comments

  • [x] a2_train_yard (after first combine fight)
  • [x] a3_station_street (firebell)
  • [x] a3_hotel_lobby_basement (elevator power)
  • [x] a3_hotel_street (power fabricator puzzle)
  • [x] a3_c17_processing_plant (before distillery)
  • [x] a3_distillery (Jeff)
  • [ ] a4_c17_zoo (mines trap, forcefield)
  • [x] a4_c17_tanker_yard (timing puzzle)
  • [ ] a4_c17_parking_garage (elevator)

gb2dev avatar Nov 11 '23 22:11 gb2dev