bevy
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A refreshingly simple data-driven game engine built in Rust
Updates the requirements on [accesskit](https://github.com/AccessKit/accesskit) to permit the latest version. Release notes Sourced from accesskit's releases. accesskit_winit: v0.13.0 0.13.0 (2023-03-30) ⚠ BREAKING CHANGES Force a semver-breaking version bump in downstream...
## Bevy version 0.13.2 ## Content I want gizmos lines draw behind 2d sprites. I tried `Gizmos#line()` with big negative z value and tried to change `GizmosConfig#depth_bias` to -1.0. Neither...
This is a simple adoption of https://github.com/bevyengine/bevy/issues/11109.
## How can Bevy's documentation be improved? http://dev-docs.bevyengine.org/bevy/pbr/struct.PointLight.html It's not obvious from reading the point light definition what the _range_ and _radius_ fields do. - Is range a hard cut-off?...
This commit implements *screen-space reflections* (SSR), which approximate real-time reflections based on raymarching through the depth buffer and copying samples from the final rendered frame. Numerous variations and refinements to...
## Bevy version 11afe160791cdc8c043afb7a7c68cfd8ae1c6a87 / master ## Relevant system information ``` SystemInfo { os: "MacOS 14.4.1 ", kernel: "23.4.0", cpu: "Apple M2 Pro"} ``` ``` AdapterInfo { name: "Apple M2...
## Bevy version 0.13 ## What you did Debug log any `TextLayoutInfo` to inspect the glyph list. ## What went wrong The `TextLayoutInfo` only contains `PositionedGlyph`s that are from the...
# Objective Presently, the main notion of curve in `bevy_animation` is `VariableCurve`, which is essentially a way of organizing an imported glTF animation. This RFC demonstrates a reorganization of this...
When a UI node with border radius >0 is partially off-screen, the rounded corners are applied *after* clipping. ## Bevy version 0.14-dev
## What problem does this solve or what need does it fill? `Mut` has an escape hatch in the form of `bypass_change_detection()`, which allows any component-based workflow to "manually" handle...