geckolib
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GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyframes...
Trying to make particles spawn at a certain bone but, when using getWorldPosition(), they spawn in different places depending on where you're looking and getPosition() simply returns 0, 0, 0
All information is here https://github.com/AzureDoom/AzureLib/issues/43
Reported from [lunar-sway/minestuck/#553](https://github.com/lunar-sway/minestuck/issues/553) When entities using GeoEntityRenderer are affected by invisibility and glowing, they do not have a glowing outline.
When using Iris shaders supporting labPBR resource packs, armor reflections are not present. Active mods: - GeckoLib 4.2.4 - Iris - QFAPI - Sodium To replicate, use any shader with...
The GeckoLib port to MultiLoader is here! Things that probably need doing on this Pull Request: - Double check existing comments, see if there are any outdated ones. - Give...
I am using the Vic's Point Blank module, and the first person animation does not work when real-time lighting is activated. However, the module author claims that it is an...
i just making a mod and i realize someting ![image](https://github.com/bernie-g/geckolib/assets/130870984/251ca9c6-c0b3-480a-90b5-9481380538aa) the shoulders are sticking out of the armor (this is while tensing the bow) soo, just trying and testing i...
This is necessary for some models and currently not having it makes me unable to animate my block.
Hi. I'm trying to convert a Java block model to a Geckolib model in Blockbench. The model itself looks fine, however the face UVs are all oriented towards the same...
It just displays "normally" the given texture (therefore it looks messy)