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Converting "Java Block" to "Geckolib Animated Model" in Blockbench breaks model UVs

Open byteManiak opened this issue 10 months ago • 0 comments

Hi. I'm trying to convert a Java block model to a Geckolib model in Blockbench. The model itself looks fine, however the face UVs are all oriented towards the same direction, which breaks texturing.

The original block looks like this:

machinegun_ammo_box

And after the conversion it looks like this:

machinegun_ammo_box - Converted

I tried manually editing the per-UV "rotation" property in the .bbmodel file, but that didn't change anything.

byteManiak avatar Aug 10 '23 16:08 byteManiak