Bernat
Bernat
For the record, Shutter Encoder hasn't been added to the docs because it uses pretty inefficient encoding parameters. Pushing godotengine/godot#108600 instead.
> What specifically in this PR only applies to 4.5? I've removed some limitations. I've taken the opportunity to rework some of the text I did previously, and reference Shutter...
Oh, sorry, I had forgot about that PR. There's another limitation to remove. I'll do it in this PR. It's marked as a draft because one of the new features...
Description updated.
After testing Shutter Encoder myself I've decided against including it in the docs because [it uses the worst possible encoding parameters and offers no way to change them](https://github.com/paulpacifico/shutter-encoder/issues/298).
I've moved the doc comment below the warning that it refers to so that it's more clear where it belongs. I've added the commit refs to the comment and a...
I think we need more generic functionality, more focused on the scenes and less limited by the tile system. The way scenes are instantiated now in the scene tree doesn't...
> To be honest, that sounds like a more specific problem, and in that case I'd say an addon or just placing the scenes in the tree is more ideal,...
> > I think we need more generic functionality, more focused on the scenes and less limited by the tile system. The way scenes are instantiated now in the scene...
This is probably the same as #103106. Can someone please test the proposed fix?